Numbertwo
Stone skin and silent service, a guardian built by magic.
Numbertwo is a magical construct and golem entity operating within the sphere of The Wandering Inn. Unlike biological adventurers, Numbertwo represents the intersection of Artificing class magic and labor utility found in Liscor and its surroundings. As part of the Inn's support infrastructure, this designation typically refers to one of several numbered constructs employed for maintenance, defense, or service duties.
- Role
- Construct / Labor Golem
- Affiliation
- The Wandering Inn / Liscor
- Class
- Artificer Construct
- Status
- Active
- Race
- Golem (Magical)
- Origin
- Guild of Artificers Creation
Lore & Background
In the world of The Wandering Inn, constructs like Numbertwo are vital resources created through high-level Artificing. They do not possess souls in the traditional sense but operate on complex magical cores that allow for obedience and basic problem-solving. These entities often serve as a bridge between raw magic and physical labor, allowing adventurers and innkeepers to manage heavy tasks without risking their own safety. Numbertwo specifically is associated with the Inn's expansion efforts. While individual constructs may vary in durability or specific enchantments, they generally share traits of high physical resistance and immunity to biological hazards like poison or disease. Their existence highlights the technological and magical advancements of the Guilds, particularly how Artificers support the growing economy around Liscor. Despite their mechanical nature, long-term exposure to the Inn's unique atmosphere can sometimes grant constructs minor quirks or personality traits, making them feel less like tools and more like companions. This evolution is rare but documented among those who spend years within the magical radius of the Inn itself.
In Their Own Story
The heavy stone boots clacked softly against the wooden floorboards as Numbertwo moved through the dining hall. The afternoon rush had settled into a quiet hum, leaving only the scent of roasted meat and fresh bread hanging in the air. A flicker of blue light pulsed within its chest cavity—a status check confirming power levels were stable. A small child reached out to touch the cold metal arm, eyes wide with curiosity. Numbertwo paused, the gears in its neck whirring as it processed the interaction protocol. No harm. No threat. It slowly extended a finger, allowing the small hand to rest against the enchanted plating before returning to stack the empty plates on the counter.
Reader's Guide
Numbertwo's Class is rooted in the Artificer tree, specifically focusing on Construct maintenance and durability. Key Skill Unlocks often involve Reinforcement, allowing the construct to withstand physical damage that would shatter normal stone. Basic Servitude skills enable interaction with Inn guests without aggression triggers. Personality traits are shaped by exposure to the Inn's unique mana field. While initially purely logical, prolonged service can lead to a protective instinct towards regulars and staff. Major plot interactions usually involve defense scenarios or logistical support during large events like the Beast Tamer tournaments or festival preparations.
Did You Know?
- Constructs in this universe do not require food but need periodic magical recharging.
- The designation 'Number Two' implies a series of similar units created for specific tasks.
- Golems are immune to most biological diseases, making them ideal for hazardous environments.
- Their durability is often linked to the quality of materials used by their creator Artificer.
More in Characters & Classes
Elsewhere in the The Wandering Inn 2 universe
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