Kingdom of Pallass
A bastion of drake ingenuity standing firm against the encroaching darkness.
The Walled City of Pallass stands as one of the great Drake city-states on the continent of Izril. Governed by a council rather than a monarch, it is renowned for its mastery of magical and technological innovation, including enchanted items and golems. Far to the north of Liscor, Pallass is a key power among the Walled Cities, not a human kingdom.
- Type
- Drake City-State (Walled City)
- Location
- Izril Continent
- Primary Rivals
- Other Walled Cities (e.g., Manus)
- Military Focus
- Magical and Technological Warfare (Golems, Enchanted Items)
- Status
- Active City-State
- Alliance
- Variable (Often with other Walled Cities or against Goblin threats)
Lore & Background
Pallass has long been a bastion of innovation in an era increasingly defined by magic and technology. While other Walled Cities rely on traditional Drake military might, Pallass pushes the boundaries of golemcraft, enchanted weaponry, and arcane engineering. This cultural focus sometimes causes friction with more conservative cities like Manus, but the threat of Goblin hordes and other dangers forces them into uneasy cooperation. The city's walls are fortified with cutting-edge defenses, serving as a hub for research and production. Historically, Pallass has maintained strong trade routes with other Walled Cities and settlements, ensuring resources flow during wartime. Their leadership is often cautious, prioritizing the safety of their populace over aggressive expansionism. This defensive posture makes them reliable allies in prolonged sieges, though they are sometimes criticized for being slow to adapt to new combat technologies or magical threats compared to other nations—a paradox given their own innovations.
In Their Own Story
The dust coated the boots of the Knight as he dismounted outside the city walls. He adjusted his gauntlet, feeling the weight of the banner on his back—a symbol of Pallass standing tall against the dark. Inside the inn, voices buzzed with news from the front lines. He took a deep breath, steeling himself for the report he had to deliver. The war was far from over, but here, amidst the warmth and light, hope remained a tangible thing.
Reader's Guide
The Kingdom of Pallass serves as a cornerstone of human resistance on the continent of Terandor. Its primary goal is the preservation of sovereignty against external threats, specifically the Goblin armies and Drake incursions threatening the region's stability. Members include noble houses, professional knights, and common citizens who serve in levies during wartime. Unlike the magic-focused Izril, Pallass emphasizes martial prowess and traditional warfare tactics, relying on steel and discipline rather than arcane arts. In the broader conflict, they act as a stabilizing force, often coordinating with Liscor for mutual defense against southern invasions. Their economy relies on trade and agriculture, supporting their standing army which is renowned for heavy infantry capabilities. While political tensions exist between the human kingdoms regarding resources and borders, shared danger usually forces cooperation during crises. Pallass provides essential manpower to joint operations, acting as a shield for less militarized territories. Their knights are highly trained, though they face challenges from rogue classes and monsters that bypass conventional defense strategies. Ultimately, Pallass represents the traditional human struggle for survival in a world shifting towards magic and chaos. They maintain strict borders and enforce laws rigorously within their territories to ensure internal order remains intact during external conflicts.
Did You Know?
- Pallass is famous for its golems, which are used in construction, defense, and warfare.
- The city's council is composed of influential Drake citizens, not a single monarch.
- Pallass is located far north of Liscor, on the continent of Izril, not Terandor.
More in Factions & Groups
Elsewhere in the The Wandering Inn 2 universe
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